Babetta Bíró
| Játékbeli adatok | |
|---|---|
| Nem | Nő |
| Faj | Orc |
| Osztály | Barbarian |
| Foglalkozás | Biztonsági őr |
| Megjelenés | |
| Magasság | 198,12 |
| Technikai adatok | |
| Szerző | Eszti |
| Kaland forrás | Virághatalom |
Class Features
Rage
You can enter it as a Bonus Action if you aren't wearing Heavy armor. You can enter your Rage the number of times shown for your Barbarian level in the Rages column of the Barbarian Features table. You regain one expended use when you finish a Short Rest, and you regain all expended uses when you finish a Long Rest.
While active, your Rage follows the rules below.
- Damage Resistance: You have Resistance to Bludgeoning, Piercing, and Slashing damage.
- Rage Damage: When you make an attack using Strength-with either a weapon or an Unarmed Strike-and deal damage to the target, you gain a bonus to the damage that increases as you gain levels as a Barbarian, as shown in the Rage Damage column of the Barbarian Features table.
- Strength Advantage:You have Advantage on Strength checks and Strength saving throws.
- No Concentration or Spells: You can't maintain Concentration, and you can't cast spells.
- Duration: The Rage lasts until the end of your next turn, and it ends early if you don Heavy armor or have the Incapacitated condition. If your Rage is still active on your next turn, you can extend the Rage for another round by doing one of the following
- Make an attack roll against an enemy.
- Force an enemy to make a saving throw.
- Take a Bonus Action to extend your Rage.
Each time the Rage is extended, it lasts until the end of your next turn. You can maintain a Rage for up to 10 minutes.
Weapon Mastery
Your training with weapons allows you to use the mastery properties of two kinds of Simple or Martial Melee weapons of your choice, such as Greataxes and Handaxes. Whenever you finish a Long Rest, you can practice weapon drills and change one of those weapon choices. When you reach certain Barbarian levels, you gain the ability to use the mastery properties of more kinds of weapons, as shown in the Weapon Mastery column of the Barbarian Features table.
Danger Sense
You gain an uncanny sense of when things aren’t as they should be, giving you an edge when you dodge perils. You have Advantage on Dexterity saving throws unless you have the Incapacitated condition.
Reckless Attack
You can throw aside all concern for defense to attack with increased ferocity. When you make your first attack roll on your turn, you can decide to attack recklessly. Doing so gives you Advantage on attack rolls using Strength until the start of your next turn, but attack rolls against you have Advantage during that time.
Primal Knowledge
You gain proficiency in another skill of your choice from the skill list available to Barbarians at level 1.
In addition, while your Rage is active, you can channel primal power when you attempt certain tasks; whenever you make an ability check using one of the following skills, you can make it as a Strength check even if it normally uses a different ability: Acrobatics, Intimidation, Perception, Stealth, or Survival. When you use this ability, your Strength represents primal power coursing through you, honing your agility, bearing, and senses.
Barbarian Subclass: Path of the Wild Heart
Level 3: Animal Speaker
You can cast the Beast Sense and Speak with Animals spells but only as Rituals. Wisdom is your spellcasting ability for them.
Beast Sense: Casting Time: Action or Ritual Range: Touch Components: S Duration: Concentration, up to 1 hour
You touch a willing Beast. For the duration, you can perceive through the Beast's senses as well as your own. When perceiving through the Beast's senses, you benefit from any special senses it has.
Speak with Animals: Casting Time: Action or Ritual Range: Self Components: V, S Duration: 10 minutes
For the duration, you can comprehend and verbally communicate with Beasts, and you can use any of the Influence action’s skill options with them. Most Beasts have little to say about topics that don’t pertain to survival or companionship, but at minimum, a Beast can give you information about nearby locations and monsters, including whatever it has perceived within the past day.
Level 3: Rage of the Wilds
Your Rage taps into the primal power of animals. Whenever you activate your Rage, you gain one of the following options of your choice.
- Bear: While your Rage is active, you have Resistance to every damage type except Force, Necrotic, Psychic, and Radiant.
- Eagle: When you activate your Rage, you can take the Disengage and Dash actions as part of that Bonus Action. While your Rage is active, you can take a Bonus Action to take both of those actions.
- Wolf: While your Rage is active, your allies have Advantage on attack rolls against any enemy of yours within 5 feet of you.
Species traits
- Adrenaline Rush: You can take the Dash action as a Bonus Action. When you do so, you gain a number of Temporary Hit Points equal to your Proficiency Bonus.You can use this trait a number of times equal to your Proficiency Bonus, and you regain all expended uses when you finish a Short or Long Rest.
- Darkvision: You have Darkvision with a range of 120 feet.
- Relentless Endurance: When you are reduced to 0 Hit Points but not killed outright, you can drop to 1 Hit Point instead. Once you use this trait, you can't do so again until you finish a Long Rest.
Others
- Initiative swap: Immediately after you roll Initiative, you can swap your Initiative with the Initiative of one willing ally in the same combat. You can't make this swap if you or the ally has the Incapacitated condition.
- Gaming set: WIS - Discern whether someone is cheating (DC l0), or win the game (DC 20).
- Explorers Pack: Backpack, Bedroll, 2 flasks of Oil, 1O days of Rations, Rope, Tinderbox, 1O Torches, and Waterskin.
